Skip to content Skip to sidebar Skip to footer

Action for the Civil Society attended, upon invitation, the Philanthropy 2.0 | HIGGS Event, a dynamic event dedicated to the financial sustainability of Civil Society Organizations (CSOs).

The event served as an important platform for the exchange of views, best practices, and experiences, focusing on strengthening collaboration and innovation for a more sustainable and active civil society sector.

Action for the Civil Society had the opportunity to take part in the constructive dialogue that developed, reaffirming the importance of synergy among organizations and the promotion of innovative approaches to ensure the sustainability of social impact work.

We warmly thank the organizers for the invitation and for creating a fruitful space for the exchange of ideas and experiences.

The GAMEY project focuses on using game-based learning and digital educational tools to support young people in developing essential skills, enhancing engagement, and improving learning outcomes. It aims to integrate modern gamification strategies into educational environments, helping youth workers and educators adopt interactive, motivating, and technologically enhanced teaching methods. By combining digital tools, gaming elements, and innovative pedagogies, GAMEY strengthens young people’s digital readiness, creativity, critical thinking, and participation. 

 

Leave a comment

Go to Top